The philosophy of the department is in line with the essential principles of the curriculum – “Design and Technology is a foundation school subject which enable students to combine practical and technological skills with creative thinking to design and make products and systems that satisfy human needs. In this subject students learn to use today’s technologies and participate in developing tomorrow’s world’’.
The content of the teaching and learning is based on two mutually exclusive areas which are Designing and Making as well as the elements of the Nigerian contents of Basic Technology. These areas constitute the learning process and they develop the conscience nature expected of all students studying this subject.
The process of Designing is to develop cognitive skills such as research, analysis, synthesis and evaluation which foster the generation and development of design proposals aimed at producing a successful outcome. This process has to be supported with the acquisition of a variety of practical skills, knowledge and understanding which are the basic requirement in the generation of high level proposals, and the Making of a quality outcome. It is paramount to take students through the Designing and Making aspects in order to acquire all the right skills during their time in school in a gradually process, starting from the simple to a more complex and sophisticated tasks, responses and outcomes.
The strategy for teaching Design and Technology at James Hope College, Agbor is through Focused Practical Tasks (FPTs) and Design and Make Assignment (DMA).
Differentiation within the department is promoted through outcomes and extension tasks. At key stage 3 design and make projects are set where students have the opportunity to use the design process contents in presenting their proposals.
Learn to think creatively and intervene to improve quality of life, solving problems as individuals and members of a team.
Working in stimulating contexts that provide a spectrum of opportunities and draw on local ethos, community and wider world, students identify needs and opportunities.
Combine practical and intellectual skills with an understanding of aesthetic, technical, cultural, health, social, emotional economics, industrial and environmental issues. As they do so, they evaluate present and past design and technology, and its uses and effects.
Through design and technology pupils become confident practically and develop as discriminating users of products. They apply their creative thinking and learn to innovate, developing their self-esteem.
In the college, the design and technology of the British curriculum and wales is merged with the Nigerian Basic technology Curriculum. There are four areas of KS3 programme. They include:
Systems and control
But currently, we are teaching the first two which is compulsory, while the last two will be covered in Home Economics and Art and Design.
It is important to note that ’’design and technology is richly rewarding human activity that satisfies our innate desire to play, create, build and share throughout our lives. It is the driving force behind entrepreneurial skills, innovation and creativity to lead economic recovery and future growth’’
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Year 7 Curriculum